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Project
D&D combat AI

Engine:Custom Engine
Language: C++
Solo development

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Project details

This project was a passion project i started towards the end of year 1 at TGA. It began as a test of new AI ideas i had and it developed into an agent walking through a procedurally generated dungeon and fighting dnd enemies - leveling up and gearing up to see how far the agent can make it before perishing in the dungeons.
The agent is capable of exploring the dungeon through a field of view and memory of where he hasnt been before , aswell as being able to equip gear that they find from chests and defeated enemies.

Why?

This was made entirely to progress my personal AI knowledge aswell as being a hobby project for my own enjoyment of programming. I normally have atleast one of these projects in the works as a way for me to continously improve my programming knowledge.
 

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