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Tobias Lundkvist-Mina

I’m a gameplay programmer specializing in AI and NPC behavior, which is where my main passion lies within game development.

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I started programming as a hobby over 16 years ago and developed an early interest through visual scripting in games like Garry’s Mod, where I experimented with game logic and systems.

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After several years pursuing an administrative career, I chose to fully commit to my passion for game development.

I am currently a student at The Game Assembly, where I’m continuing to develop my skills in gameplay programming with a strong focus on AI systems.

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I enjoy working in collaborative team environments and value clear communication when developing systems together. While AI programming is where I feel most at home, I’m comfortable stepping into other areas of gameplay development when needed to support the team and the project.

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My main interest lies in creating believable and engaging NPC behaviors that enhance gameplay and make game worlds feel more alive.

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What motivates me most is seeing players interact with the systems I’ve created—when NPC behavior influences player decisions and creates memorable moments, that’s when I truly enjoy my work.

Outside of programming, I enjoy learning languages and exploring linguistics. I’ve learned German and am currently working on French.

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